Come bare witness to Euclideon’s “Unlimited Detail” graphics engine. Euclideon, a small and reclusive tech company from Australia, is making some bold claims about the future of gaming. They say that polygons will soon go the way of pixels and vectors. Using a cloud of tiny atoms, games in the near future will gain an nearly infinite level of detail. This technology has existed for a while but was very limited, used mostly in medicine and the movie industry. The average home computer wouldn’t stand a chance trying to run a full game using this method, until now, or so says Euclideon’s president Bruce Robert Dell. In this very convincing video he claims his company can generate the equivalent of an infinite number of polygons. They also demonstrate that real world objects can be scanned and inserted into the game world.
Time will tell whether Euclideon’s “Unlimited Detail” graphics engine will become the standard of the gaming industry. They certainly have an uphill battle ahead of them trying to convince companies who already pump money into next-gen polygons to jump off
the rails and try something new. If Euclideon’s claims are true and this method can be applied in a practical manner and provide up to 100,000 times the detail of polygonal tech, then I cant wait to see more.
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